package de.koller.oceanFramework.gl.util;

public interface IRenderableImage {
	public void draw2D( float x, float y, float w, float h, float z );
	public void draw2D( float x, float y, float w, float h, float z, float u0, float v0, float u1, float v1 );
	public void draw2D( float x, float y, float w, float h, float z, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3 );
	public float getU();
	public float getV();
}
